![]() Basically throughout all of the content you saw in Frostpunk you saw multiple generator sites as well as some failed sites so it goes without saying that the whole generator project was a big effort by the British Empire to try to save civilization.Īre there any technologies other than the generators used to survive the cold?Įven as we established in The Last Autumn different countries and different powers at the time saw the freeze coming and tried to adapt in their own ways. We did not specify and we do not want to specify how many generator sites were there, apart from the fact that there were multiple. Where and how many generator sites were there? The ultimate fate of the social structure of this time is something that we want to keep open. ![]() The old social order started being under extreme duress and many violent happenings occured all around the world. ![]() However as the lore grew we knew that what actually enveloped Great Britain and the world in principle as The Great Freeze was progressing was all the social pressure to the point of civilization crumbling. We did not want to focus too much on establishing, you know, lots of backstory which is not the point of the game experience itself. What happened to the British Royal Family and other powerful people of the era? What they are specifically, how many survived or maybe all of them are gone we kind of want to keep under wraps. So you might reasonably expect different areas of the world to have some strategies of survival which we do not depict in the game. We even hint at this at The Last Autumn and other points of the scenario. It just goes without saying that some would try to adapt in different ways. You can reasonably assume that while the story focused on London and England the calamity was global and different countries saw it coming in different ways. What happened to the rest of the world? Has the entire planet gone permanently cold? ![]() But as it stands its just.īelow you can find the questions and answers in the written form! It would be an amazing game if it had more to do. You want a mediocre colony builder with a mediocre steampunk story set in a single visible area? You want a great story driven game with deep, DEEP lore showing off a world in a post-apoclyptic never-ending winter? You want a great colony building game with near endless progression and massively variating game-play? Here's a Q&A about the frostpunk lore instead!" Actually add some replay value into the game?. "Look! Look! Isn't this cool? Isn't this a cool story we've made? Come on! Buy some artwork! Buy some of the audio you can hear for free on youtube and in game! Why don't you support us so we can keep making Frostpunk better!. Its like they really want to shove in your face: All of these aspects seem so incredibly fleshed out while the game itself is rather lacking. This game feels a lil backwards?Īudio and music for purchase, artwork, backstory, anecdotes, trinkets and doodads from lost explorers, "about the world". Maybe i just don't get it, but from the outside perspective of someone who doesn't really give a ♥♥♥♥ about the lore and creation of the game, just someone who wants a banging colony sim first and then a rich universe to explore afterwards. If you could Steam workshop mod it, if there was more proggresion and variation in gameplay (excluding difficulty and map choice) No workshop content, the DLC's are the exact same in premise with a few little quirky changes. The same incredibly small linear tree of "laws" that end up making every game identical after you have chosen either 'facism' or 'religion'. I mean, it's ok, It's just kind of boring once you've done it once or twice.The same buildings.
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